Friday, January 25, 2013

Mudafa"a and Quwwa


So this is the last installment for the Marleth, in this post I will be releasing two subraces; the Mudafa"a and Quwwa. The Mudafa"a wouldbe more of the scouts of the party, while Quwwa are more for single handed battle. Any questions you may have, I shall answer to you about my home-brewed world. Thank you for your time.

Mudafa"a Marleth
-+2 Dexterity, +2 Constitutioon: Mudafa"a Marlethians are naturally agile and tough.
-Medium: Mudafa"a Marlethians are Medium creatures and have no bonuses or penalties due to their size.
-Normal Speed: Mudafa"a Marlethians have a base speed of 30 feet.
Low-light Vision: Mudafa"a Marlethians can see twice as far as humans in conditions of dim light.
Desert Runner: Mudafa"a Marleth receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue exhaustion, or other ill effects from running, forced marches, starvation, thirst, or hot or cold environments.
Bond to the Land: Mudafa"a Marleth gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger’s list of favored terrains. This choice is made at character creation, and cannot be changed.
Trained Upbringing: Mudafa"a Marleth always consider Survival and Perception as class skills.
Weapon Familiarity: Mudafa"a Marleth are proficient in bows and scimitars.
Hatred: Mudafa"a Marleth gain a +1 racial bonus on attack rolls against aberrations
Languages: Guttural. Bonus languages:  Common, Elven, Goblin, Sylvan.

Quwwa Marleth
-+2 Strength, +2 Dexterity: Quwwa Marlethians are naturally agile and strong.
-Medium: Quwwa Marlethians are Medium creatures and have no bonuses or penalties due to their size.
-Normal Speed: Quwwa Marlethians have a base speed of 30 feet.
Low-light Vision: Quwwa Marlethians can see twice as far as humans in conditions of dim light.
Desert Runner: Quwwa Marleth receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue exhaustion, or other ill effects from running, forced marches, starvation, thirst, or hot or cold environments.
Bond to the Land: Quwwa Marleth gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger’s list of favored terrains. This choice is made at character creation, and cannot be changed.
Trained Upbringing: Quwwa Marleth always consider Climb and Stealth as class skills.
Weapon Familiarity: Quwwa Marleth are proficient in bows and scimitars.
Hatred: Quwwa Marleth gain a +1 racial bonus on attack rolls against aberrations
Languages: Guttural. Bonus languages:  Common, Elven, Goblin, Sylvan.

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