Thursday, October 31, 2013

Batidaens finally

Here we go, gibbon-like people finally posted, sorry it has taken me so long... really dropped the ball. After this, I will likely post either the Ursan or Gardna (kinda obvious what those two will be). For now, need to work on more centered themes for the countries, I will try to keep in touch with all those who watch, thanks. Also need to post favored class options and traits, will do as soon as possible, thank you.
Batidaens
The relaxed and warlike humanoids, Batidaens are a race amongst the deepest jungles of the world. They travel from land to land to provide service to those who need protection from those who wish to cause harm to civilized races or who in act war for their own selfish gains; a reason few understand but greatly welcome to their side.
Physical Description: Batidaens are very similar to humans, in fact, at first glance you really cannot tell the difference. The only real differences between humans and Batidaens are the eyes, and the patches of hair. Batidaens have no iris, but in fact have a single large pupil; majority of the time they are black, but there are few blessed with pure white eyes. Along with this, Batidaens have random tufts of fur in symmetrical positions on their body; typically on the arms and shins, while men tend to have tufts on the chest, while females on the small of their backs. Most Batidaens are wiry and lanky, with their strength well hidden, but their have been cases of stocky Batidaens; very similar to Gorilla’s in build.
            Society: Batidaens follow a caste system similar to ancient eastern dynasties. There are nobles, serfs, and the common folk; they typically serve the head of their region, or provinces. Most Batidaens lives are chosen and pre-planned before even birth; but these are only heavily influenced in cities and regions ruled by the Batidaens. Outside of these regions this practice is less forced upon children, but not unheard of. Although arranged marriages and town positions are chosen for their kind, if a Batidaen has a calling to war, these tasks may be stalled till they are finished, for a Batidaen prides defending their kind and family above all other tasks.
            Relations: Batidaens have mixed relations towards the other races. Humans can be seen as both good and bad, from their great ability and skill to any task, yet their petty use of war to conquer opposed to protect. Marleth are seen more humbly, and are in fact often welcomed into Batidaen groups and families due to their prior lore and history with them. Alfar are seen as wise, yet their choice not to fight unless necessary seen as cowardly. Chori for their ingenuity and devotion, but their tendency to be serious often is seen as a buzz kill. Huldufolk are seen as bright and joyous inhabitants of the forest as they are, but their demeanor questions many Batidaens on how they actually feel and their true emotional state. Ursans are welcomed as brothers, due to their similarities in culture, but their devotion more to nature itself opposed to family is quite odd to them. The Gardna are very similar to Batidaens; a similar caste system, prearranged lives, and an act that forgoes all that; the seeking of knowledge for their kind. Although they are quite similar, due to the betrayal thousands of years prior, Batidaens have hatred similar to the Alfar to their kind.
            Alignment and Religion: Although the Batidaens follow a quite rigorous caste system, they themselves due this out of necessity of their civilizations, not because of joy. Most Batidaens but into their positions due the minimum amount of work needed for these tasks, afterward they tend to live lie joyfully from meditation, to day dreaming, and to simple combat training. In fact, most Batidaens are chaotic; believing that freedom of the soul should be placed second above all else. There are some Batidaens that are lawful, and its easier to notice in Provinces with these individuals leading the rest. When it comes to good or bad, most Batidaens are genuinely good, putting others ahead of themselves, however their have been a few cases for evil Batidaens; these tend to wish to entail giant war campaigns across countries for years of joyful war. Majority of Batidaens worship Sun Wukong, due to his identification of freedom and his happy demeanor even in the gravest situations. It’s not unheard of though for Batidaens to worship other gods like Sern and, even on some occasions, Skelrodurn.
            Adventurers: The most typical Batidaen to go on an adventure, or become an adventurer for that matter, is most often the escape of organized life. Others find it a calling to go and seek less privileged individuals and to help them as best as possible. Others find adventuring to be an exhilarating thrill that should be experienced by everyone before they leave this plane; be it and end of great wealth or even death.
            Naming: Batidaens have two names; their caste name and then their given name. The given name is chosen by the father, and can have any meaning relating to himself during the pregnancy of the child. The caste name however is their surname, however appearing first; there are some famous Batidaen caste names, but those who do have it tend to fake it for a higher position amongst other Batidaen societies.
            Male Given Names: Bonyo, Coto, Dono, Phaqo, Ngoro, Zoso, Khogo
            Female Given Names: Dota, Mada, Pawaha, Sanya, Solotha, Thora, Yoza

Batidaen racial traits
+2 Strength, +2 Dexterity: Batidaens are naturally strong and agile.
Medium Size: Batidaens are Medium creatures and have no bonuses or penalties due to    their size.
Normal Speed: Batidaens have a base speed of 30 feet.
Jumper: Batidaens are always considered to have a running start when making Acrobatics checks to jump.
Terrain Stride: Batidaens can move through natural difficult terrain at their normal speed while within the forests.
Kneecapper: Batidaens gain a +4 racial bonus on combat maneuver checks to trip an opponent.
Agile Body: Batidaens receive a +2 bonus toward Climb and Acrobatics checks due to their natural physiology and form.

Languages: Common and Batinese. Bonus Languages: Elven, Goblin, Huldish, Tian, Ursan, Vudrani.

Now what is below the new race, is one of the primary threats to Sernelious in this, the 3rd age of civilization. The creature below would be very similar to Shuma-gurrath, but with a mouth; three rows of anaconda like teeth. The creature also has not been playtested yet, but if it seeps either UP or OP, post and give me some tips to better balance said beasty

U-Ra CR 9
XP 6,400
CE Aberration (psionic)
Init +8; Senses Darkvision 60; Perception +20
Defense
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 Natural Armor)
hp 91 (14d8+28); fast healing 5
Fort +6, Ref +8, Will +12
Offense
Spd 20 ft., fly 30 ft. (perfect)
Melee Bite +14 (2d6+4)
11 Tentacles +12 (1d8+2)
Space 10 ft.; Reach 10 ft.
Spell-like Abilities (CL/ML 9th)
Constant - Detect Magic, Detect Psionics
At-will - Dissipating Touch, Energy Ray, Inertial Armor
3/day - Ectoplasmic Coccoon, Body Adjustment
1/day - Energy Ball
Statistics
Str 18, Dex 18, Con 14, Int 16, Wis 16, Cha 16
Base Atk +10; CMB ; CMD
Feats Ability Focus (Draining Grasp), Combat Reflexes, Flyby Attack, Improved Initiative, Improved Natural Attack (Bite, Tentacle), Multiattack
Skills Fly +21 (14), Intimidate +20 (14), Knowledge (Arcane) +20 (14), Knowledge (Religion) +20 (14), Perception +20 (14), Survival +20 (14), Swim +21 (14)
Special Qualities psionic, draining grasp
Ecology
Environment any
Organization any
Treasure none
Special Qualities
Draining Grasp (Ex) Whenever an U-Ra does a Dissipating Touch on a magical item, item must succeed a Fortitude Save (DC 20). If item fails, all magic qualities and bonus's are lost. Also, U-Ra heals health by amount equal to the caster level of the item nullified.


Well, have a Happy Hallow's Eve watchers.

Wednesday, October 2, 2013

Sorry, but Internet is back!!!

Sorry I haven't posted in a while, I have just gone without internet for a while. Good news is though, I have drawn some basic sketches of the races that are, and to come, so maybe in the next week I will scan them and place them here for a bit of more visual (I'm not the greatest artist, writer first and for most). Other than that, just been working on my first CD, but I need beats at the moment, but I'm going to hopefully work with the brother of the man who helped me get on this track. Oh, forgot to mention, I rap under a persona for the world of Sernelius, and plan to release a few CD's (over the summer wrought thirteen songs, got a few props from my friends). Anyways, Batidaens info should be posted by friday, if not, I'll... Idk, any suggestions?